Horror Vacui, Come Play With Us!

‘Come and play with us. Come and play with us, Danny. Forever… and ever… and ever’.  Remember the terrifying scene with the Grady twins in Stanley Kubrick’s hit 1980s horror film The Shining? Well, nothing to be scared, playing with us is not quite as scary as the unforgettable Kubrick’s scene, but here comes horror: Horror Vacui.

In visual arts, horror vacui (from Latin “fear of empty space”) is the filling of the entire surface of a space or an artwork with detail. And, Horror Vacui is the name given to an urban game developed by Node’s Director, Perla Montelongo, together with street game designer and philosopher, Viktor Bëdo for Tacit Dimension.

Horror Vacui is a visual street game about creating landscapes devoid of living persons. Players are asked to  create a visual impression of a deserted urban landscape with the camera of their mobile phones and to fight against players who are trying to populate these landscapes. Players experience the contrast between bustling affairs and emptiness and gain tacit knowledge about the concept of void.

In Horror Vacui, the establishment of the Void rules the world. The Void Agents patrol the cities to reproduce landscapes devoid of any human beings. Yet there still exist people with a severe horror vacui syndrome, the Void Phobics. They are driven by the need to sabotage the efforts of the Void Agents to record deserted landscapes. The fight of these two forces for visual dominance never stops!

The game was commissioned by the exhibition Tomrom, curated by ex Node’s resident curator, Maria Veie, at Sandefjord Arts Forum, Norway, and premiered on May 9th 2015 in Sandefjord. Here the instructions of the game and some pictures:




The real horror…


Decisions, decisions…

These last weeks at Node have been quite intense. The Innovators Grant’s Open Call had a great response and we got an unexpected high number of applications for the new Residency Program. It has been a long and hard selection process, but we believe we have achieved a great final group of residents. The announcement of the selection is coming very soon. Stay tuned!

Decisions being made: Node’s Director, Perla Montelongo and Node’s Coordinator, Lauren Reid in action!

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Behind the scenes! Agora

We sat down with Caique Tizzi, one of the founding members of Agora Collective, to learn about their working methods for the Node TV series ‘Species of Spaces’.

Agora is a dynamic site that functions not only as an exhibition space, but also a restaurant, co-working space, residency and place for events.

Check out our great  film crew, Tuleka Prah and Signe Tveskov in action on site and watch the full video below!

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Behind the scenes, insitu!

Here some behind the scenes shooting Node TV’s video series Species of Spaces. This time we were shooting at the project space insitu. Thanks Marie, Lauren, Nora and Gilles for the nice conversation!


Camera team: Tuleka Prah and Signe Tveskov



Behind the scenes! Kleine Humboldt Galerie

We recently visited some of the team at Kleine Humboldt Galerie to find out what makes them tick for our new video series ‘Species of Spaces’ on Node TV.  Here we are exploring some of the most exciting terrain of the Berlin art scene: its project spaces!  In this video series, we examine how project spaces adapt to their surroundings, work within limitations and challenge standards to create new, often surprising outcomes.

The Kleine Humboldt Galerie is one of the longest running spaces in Berlin, established in 1978. Today, an ever-evolving team of students at the Humboldt University develop exhibitions there, crossing fields and working not only within the gallery itself but at times in and with the historical architecture of the university.

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At Node Center we are very interested on finding new methodologies for research and creating knowledge. Recently we started a collaboration with Tacit Dimension, an organisation led by Viktor Bedö that explores Game Design for urban planning.

Last week we joined Tacit Dimension in Aalborg, Demark; to give a workshop  on Game Design as a tool for Artistic Research at Aalborg University. Lots of work, biking, prototyping, talking, playing, biking again, testing, working at the cemetery… here some pics of the workshop!


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Node workshop in México!

We just came back from our trip to Ciudad Juárez (México), the most amazing border town in the world.  We were invited by the University of Ciudad Juárez UACJ, to give a workshop on Curatorial Strategies for the local context. 

During 4 days of hard work and thanks to the enthusiasm of the participants, Toper Web was born: a platform that will put together art practitioners of the city.  Toperweb organises monthly meetings called ‘Topertulias‘, that take as model the Tupperware party format in which a host (in this case an art producer) invites friends to their space to share their current projects while guests brings a tupperware container with food to share.

We were surprised on how much was achieved in so short time, participants worked as hard and effectively as possible. Besides that, we always had time to enjoy the city with the company of our beloved juarenses.


Crossing the border!


Everybody concentrated working… go team! 

First sketches for Toperweb

Toper what? Toperweb got online by the end of the workshop!

We received this goodbye present so that we have a place to come back in Juárez

Lovely goodbye party at Bar Eugenios



As Everything Moves

As Everything Moves, Meinblau, 5 – 7 December 2013

Artists: Andrea Canepa, Saskia Noor van Imhoff, Jacob Kirkegaard, Maria Lucrezia Schiavarelli, Sam Smith

All photos © Laura Gianetti for Node Center for Curatorial Studies Berlin, 2013



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Maria Lucrezia Schiavarelli (detail)


Saskia Noor Van Imhoff (install view)

Saskia Noor Van Imhoff (detail)



Installing ‘As Everything Moves’

Preparing for the final exhibition by the Autumn 2013 Node team: ‘As Everything Moves’, at Meinblau.

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Getting ready to rumble!

Just a few days left for the final exhibition of Node Residents Autumn 2013! The team is working hard and Node has became a nice mess with wood, paint and tools here and there. While the design and construction teams work on the exhibition design, the press team is sending emails at light speed. We are looking forward to exhibition day!

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